Promoting Mental Health and Wellbeing among Young People through Yoga (HIPPOCAMPUS)

One of the key challenges in effective work with young people is their frequent lack of engagement, a characteristic that many of those who spend time with adolescents (youth workers, parents, teachers) can attest to. Proposed solutions frequently fail to address core issues relating to the intrinsic motivation of the individual, which is directly related to well-being. Many young people suffer from chronic stress and other issues that inhibit the functioning (and indeed the development) of the prefrontal cortex, and this also affects their intrinsic motivation to engage in any activity. In short, unless their well-being is addressed, they cannot engage effectively.

TE-CUIDA, propuesta de un Ecosistema TEcnológico para apoyo a CUIDAdores asistenciales

Investigadores: Mª José Rodríguez Conde, Mª Cruz Sánchez Gómez, Roberto Therón Sánchez, Ana García-Valcárcel Muñoz-Repiso, Ricardo Colomo Palacios.

Ante el envejecimiento que sufre Europa, del que las zonas rurales de Castilla y León es un gran exponente con una media superior a la del resto de España con personas de 65 o más años, se presenta una situación en la que las personas mayores dependientes viven en sus casas y son atendidos no solo por su cónyuge u otro miembro de la familia sino también por vecinos o amigos quienes ejercen el papel de cuidador informal, no siendo remunerados por ello.

WYRED: netWorked Youth Research for Empowerment in the Digital society

The emergence of the young as a distinct social group, and their slowly increasing empowerment through the availability of digital technology, has brought with it an understanding that they have a key role to play in the digital society, as drivers of new behaviours and understandings. However, their active participation in society is not reflected sufficiently in policy and decision-making, especially in relation to digital issues.

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Promoting Resilience and Employability in university (PREVIEW)

The Project aims to promote innovative learning and teaching practices to address the new societal challenges derived from the digital age by supporting the design and the development of more student-center learning outcomes and curricula that reduce the mismatch between skills supply and demand relevant to the new remote work environment, with particular attention to promote access by under-represented groups.

ENriching Circular use of OeR for Education (ENCORE)

The digital era is changing the role of educators, that are moving towards becoming education and experiences designers. Furthermore, pedagogical contents are now distributed and accessible, ready to be used for the creation of courses to answer students’ needs for everchanging skills.

Level-Adequate Texts in Language Learning (LATILL)

Reading competences in foreign languages is essential for young Europeans to gain access to information in other countries, to compare different perspectives on complex issues and to cooperate in solving problems in international contexts. The teaching of these crucial competences cannot rely on pre-packaged materials in textbooks and readers, but needs to use reading materials that (1) address current issues to build and maintain reading motivation and that (2) meet the language levels of students to develop their reading competences. In order to increase fluency in reading,

Gamified Values Education For Fostering Migrant Integration at Schools (GAMIGRATION)

It's worldwide known that immigrant students have complicated problems in integrating into the schools they are educated and societies they live in. Immigrant students have had to leave their families, their homes, their cultures and their pasts in a sense, and had to migrate to countries where they are not very accustomed to or completely foreigners. Besides poverty, loneliness and the psychological problems, these immigrant students are expected to harmonize well to a new country.

Digital Practicum 3.0: Exploring Augmented Reality, Remote Classrooms, and Virtual Learning To Enrich and Expand Preservice Teacher Education Preparation

PRAC3 would be a pioneer initiative to test the efficacy of an online teaching practicum. Today’s operational online resources aiming at bringing in the ICT in the practicum are based on the web 2.0 (theoretical contents online, users’ interaction via forums, blogs, social websites, etc). However, the ultimate motivation for this consortium is to design integrated online teaching resources for the on-site school teaching training based on web 3.0, which its defining feature is the possibility to access more personalized information according to the user’s experience (e.g., Elaboration of mentors’ and preservice students’ profiles, and virtual personalized school practices).

Co-thinking and Creation for STEAM diversity-gap reduction (CreaSTEAM)

Lack of diversity, especially gender inequality and social background are some global problems in different sectors but especially latent in the context of the fields of Science, Technology, Engineering (and the recently added concept of Arts), and Mathematics (STEAM), from primary school to university level and, therefore, labor market. When we talk about diversity, we are worried about attracting representative people from all sectors of society, different cultures, disabilities, ethnic groups, gender or sexual orientation.