European history crossroads as pathways to intercultural and media education (EHISTO)

The project reacts to the growing importance of mass-medial commercial ways of dealing with history in public space that in many respects does not comply with the EU standards for history teaching. However, mass media verifiably influence the historical perception of pupils, and therefore they constitute an important factor in history teaching. Thus arises an irrefutable demand in history and civic education for a combination of intercultural and media-critical competences in studying history multi-perspectively. Following in the footsteps of successful EU projects dealing with “European History Crossroads” (shared historical topics in Europe that point out the diversity of national historical viewpoints) EHISTO,

Entrepreneurship Education for European Students (E3S) 2012-2013

Renewal of 2011-1-PT1-ERA10-08645.

To provide the development of entrepreneurship and the entrepreneurial culture across borders, in order to promote self-employment of finalists and/or new graduate students, the Entrepreneurship Education for European Students Intensive Programme (E3SIP) intends to offer, through a comparative, innovative and interdisciplinary approach, the demanded international knowledge and multicultural competences.

Tagging, Recognition and Acknowledgment of Informal Learning ExpeRiences (TRAILER)

The evolution of new technology and its increasing use, has for some years been making the existence of informal learning more and more transparent, especially among young and older adults in both Higher Education and workplace contexts. However, the nature of formal and non-formal, course-based, approaches to learning has made it hard to accommodate these informal processes satisfactorily, and although technology bring us near to the solution, it has not yet achieved.

Mobile Personal Learning Environments (MPLE)

Desde hace ya algunos años en diversos blogs e informes sobre tendencias se viene anunciando que el futuro del aprendizaje online pasa por una combinación de personalización, ubicuidad y socialización, de forma que se aporte mucha flexibilidad y dinamismo al proceso enseñanza/aprendizaje, a la par que se apuesta por la importancia del aprendizaje informal como complemento y/o combinación de las acciones formativas regladas.

Teaching and E-­Learning Advances in European Mobility Space (TALARIA)

The high competition on the European labor market forces the need of increasing the quality of education. The higher quality of education at European level requires intense activities aimed at exchange of experience and skills in the process of building the Europe of Knowledge. The current higher education development strategy in Poland anticipates imminent introduction of obligatory mobility for academic staff. However, Polish academic teachers prove low mobility, which, in turn, leads to limiting relations with global and European academic community.

Entrepreneurship Education for European Students (E3S)

To provide the development of entrepreneurship and the entrepreneurial culture across borders, in order to promote self-employment of finalists and/or new graduate students, the Entrepreneurship Education for European Students Intensive Programme (E3SIP) intends to offer, through a comparative, innovative and interdisciplinary approach, the demanded international knowledge and multicultural competences.

oiPLE: Entorno abierto, integrado y personalizado para el aprendizaje. Hacia una nueva concepción de los procesos de aprendizaje basados en tecnología

Proyecto coordinado. Subproyectos:

M2OLP (From Moodle to an Open Learning Platform): Arquitectura basada en servicios para el despliegue de las funcionalidades de Moodle en entornos abiertos y personalizados de aprendizaje - TIN2010-21695-C02-01 – Universidad de Salamanca.
Moodle Integrated PLE (miPLE): Entorno Personalizado de Aprendizaje Integrado basado en Moodle – TIN2010-21695-C02-02 – Universidad Politécnica de Cataluña.

Skills In DEmentia CARe. Exchanging psychosocial knowledge and best practice in dementia care (SIDECAR)

SIDECAR is an Erasmus+ strategic partnership aimed at developing a new transnational curriculum of HE programs relevant to the labor marker of dementia care assistance. The aim will be fulfilled by disseminating the knowledge that has been acquired in decades of scientific research carried out in Europe, but that is not present in any academic curricula circulating nowadays or that characterizes the job expertise owned by actual health professionals.

Integrating steam and computational thinking development by using robotics and physical devices (RoboSTEAM)

We live in a digital society that needs new better prepared professionals for the new challenges and opportunities provided by the ICT. Students must learn how to deal with all the issues that emerge in this new context. They should acquire computational thinking skills by integrating STEAM, however this needs for changes in current learning curricula and also new learning approaches. RoboSTEAM project deals with this issue by the application of a Challenge Based Learning approach that uses Robotics and Physical Devices.

Apoyo al sistema de Educación superior en Marruecos en el marco de un acercamiento hacia el Espacio Europeo de Educación Superior (Appui au Système de l’Enseignement supérieur au Maroc dans le cadre d’un rapprochement avec l’Espace européen de l’Enseignem

Proyectos de hermanamiento (Twinning) son un instrumento de cooperación institucional de la Comisión Europea con los países candidatos y los países de la región de la Política de Vecindad de la Unión Europea en los que, a través de asistencias técnicas llevadas a cabo por instituciones públicas de los países miembros de la Unión Europea, impulsa el fortalecimiento de las administraciones públicas de los países beneficiarios.

Toma de decisiones progresiva visual en humanidades digitales (PROgressive VIsual DEcision Making for Digital Humanities)

In the recent years, with the pervasiveness of computers and a great variety of electronic devices connected to the Internet, Digital Humanities (DH) as a research field has experienced a great transformation that has permitted the completion of very ambitious projects with large impact in the society beyond the academia. This has resulted in a major economic impact in the cultural and creative industry. .A number of new and powerful ICT have made possible the exploitation of a wealth of data (either digitized or digitally born) that have,

Promoting Mental Health and Wellbeing among Young People through Yoga (HIPPOCAMPUS)

One of the key challenges in effective work with young people is their frequent lack of engagement, a characteristic that many of those who spend time with adolescents (youth workers, parents, teachers) can attest to. Proposed solutions frequently fail to address core issues relating to the intrinsic motivation of the individual, which is directly related to well-being. Many young people suffer from chronic stress and other issues that inhibit the functioning (and indeed the development) of the prefrontal cortex, and this also affects their intrinsic motivation to engage in any activity. In short, unless their well-being is addressed, they cannot engage effectively.

TE-CUIDA, propuesta de un Ecosistema TEcnológico para apoyo a CUIDAdores asistenciales

Investigadores: Mª José Rodríguez Conde, Mª Cruz Sánchez Gómez, Roberto Therón Sánchez, Ana García-Valcárcel Muñoz-Repiso, Ricardo Colomo Palacios.

Ante el envejecimiento que sufre Europa, del que las zonas rurales de Castilla y León es un gran exponente con una media superior a la del resto de España con personas de 65 o más años, se presenta una situación en la que las personas mayores dependientes viven en sus casas y son atendidos no solo por su cónyuge u otro miembro de la familia sino también por vecinos o amigos quienes ejercen el papel de cuidador informal, no siendo remunerados por ello.