Co-thinking and Creation for STEAM diversity-gap reduction (CreaSTEAM)

Lack of diversity, especially gender inequality and social background are some global problems in different sectors but especially latent in the context of the fields of Science, Technology, Engineering (and the recently added concept of Arts), and Mathematics (STEAM), from primary school to university level and, therefore, labor market. When we talk about diversity, we are worried about attracting representative people from all sectors of society, different cultures, disabilities, ethnic groups, gender or sexual orientation.

Promoting Open Education through Gamification (OPENGAME)

The OPENGAME project aims to contribute to the uptake of Open Education Resources and Open Education Practices among educators in Higher Education in an innovative and motivating way, by developing, testing and mainstreaming a gamified and situated learning experience on Open Education.

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Combating gender stereotypes by highlighting women’s contribution to the history of societies (HerStory)

History reflects power relations. The field of history was invariably guided by a male dominant compass. This fact encourages societies to put value on men, their role in shaping society and their accomplishments, more than those of women. Historiography lacks basic information about women’s action in history. As the mainstream literature on women’s history is limited, their contribution to society and the struggles for women’s rights are more likely invisible.

Promoting Resilience and Employability in university (PREVIEW)

The Project aims to promote innovative learning and teaching practices to address the new societal challenges derived from the digital age by supporting the design and the development of more student-center learning outcomes and curricula that reduce the mismatch between skills supply and demand relevant to the new remote work environment, with particular attention to promote access by under-represented groups.