Skills In DEmentia CARe. Exchanging psychosocial knowledge and best practice in dementia care (SIDECAR)

SIDECAR is an Erasmus+ strategic partnership aimed at developing a new transnational curriculum of HE programs relevant to the labor marker of dementia care assistance. The aim will be fulfilled by disseminating the knowledge that has been acquired in decades of scientific research carried out in Europe, but that is not present in any academic curricula circulating nowadays or that characterizes the job expertise owned by actual health professionals.

Integrating steam and computational thinking development by using robotics and physical devices (RoboSTEAM)

We live in a digital society that needs new better prepared professionals for the new challenges and opportunities provided by the ICT. Students must learn how to deal with all the issues that emerge in this new context. They should acquire computational thinking skills by integrating STEAM, however this needs for changes in current learning curricula and also new learning approaches. RoboSTEAM project deals with this issue by the application of a Challenge Based Learning approach that uses Robotics and Physical Devices.

Apoyo al sistema de Educación superior en Marruecos en el marco de un acercamiento hacia el Espacio Europeo de Educación Superior (Appui au Système de l’Enseignement supérieur au Maroc dans le cadre d’un rapprochement avec l’Espace européen de l’Enseignem

Proyectos de hermanamiento (Twinning) son un instrumento de cooperación institucional de la Comisión Europea con los países candidatos y los países de la región de la Política de Vecindad de la Unión Europea en los que, a través de asistencias técnicas llevadas a cabo por instituciones públicas de los países miembros de la Unión Europea, impulsa el fortalecimiento de las administraciones públicas de los países beneficiarios.

Toma de decisiones progresiva visual en humanidades digitales (PROgressive VIsual DEcision Making for Digital Humanities)

In the recent years, with the pervasiveness of computers and a great variety of electronic devices connected to the Internet, Digital Humanities (DH) as a research field has experienced a great transformation that has permitted the completion of very ambitious projects with large impact in the society beyond the academia. This has resulted in a major economic impact in the cultural and creative industry. .A number of new and powerful ICT have made possible the exploitation of a wealth of data (either digitized or digitally born) that have,

Promoting Mental Health and Wellbeing among Young People through Yoga (HIPPOCAMPUS)

One of the key challenges in effective work with young people is their frequent lack of engagement, a characteristic that many of those who spend time with adolescents (youth workers, parents, teachers) can attest to. Proposed solutions frequently fail to address core issues relating to the intrinsic motivation of the individual, which is directly related to well-being. Many young people suffer from chronic stress and other issues that inhibit the functioning (and indeed the development) of the prefrontal cortex, and this also affects their intrinsic motivation to engage in any activity. In short, unless their well-being is addressed, they cannot engage effectively.

Valuing All Languages to Unlock Europe (VALUE)

The VALUE project - Valuing All Languages to Unlock Europe- is a cross-field strategic partnership to provide learners with tools and methods to use both the language of instructions (OCSE) and the language of origin at different levels of competences.

Strategic Partnership in Adult Migrant Education: Perspectives from Mediterranean, Baltic Sea Regions (MEDBALT)

The decades from 1990 to 2010 mark a period of intense international migration in Europe, which brought forth various challenges for national and international state policies and called for societies to deal with intercultural coexistence. At the same time as the western European countries began to critically evaluate their immigration and migrant integration policies, the ‘new’ EU member states confronted the challenges of creating migration regulations and strategies for migrant integration, where access to education is considered as one of migrants’ basic needs.

A Million Pictures: Magic Lantern Slide Heritage as Artefacts in the Common European History of Learning (EURO-MAGIC)

The magic lantern was the most important visual entertainment and means of instruction across nineteenth-century Europe. However, despite its pervasiveness across multiple scientific, educational and popular contexts, magic lantern slides remain under-researched. Although many libraries and museums across Europe hold tens of thousands of lantern slides in their collections, a lack of standards for documentation and preservation limits the impact of existing initiatives, hinders the recognition of the object’s heritage value and potential exploitation. EUROMAGIC addresses the sustainable preservation of this massive, untapped heritage resource.

Mi Compu.MX

El proyecto "Estudio comparativo del desarrollo de competencias digitales en el marco del programa Mi compu.mx" (apoyado por el Fondo SEP-SEB CONACYT -2013-01 con número de convenio 000000000230297) tiene el objetivo de analizar el desarrollo de competencias digitales entre estudiantes de 5º y 6º de primaria que participan en el programa "Mi Compu.MX" en los estados de Colima, Sonora y Tabasco y comparar entre el uso y producción de recursos educativos abiertos (REA), en contraste con la falta de éstos.ial de Guanajuato.

Intercultural Education through Religious Studies (IERS)

Religious and cultural diversity are today more than ever a critical and political challenge as the recent emergencies related to geo-political and economical global transformations clearly show. European countries are concerned by a big immigration flow that demands an educational effort in order to foster the mutual understanding and integration.

Intercultural Mentoring tools to support migrant integration at school (INTO)

Within the scope of European policies and to combat educational disadvantages for migrant children, numerous actions have been taken to improve the position of migrant children in education. In secondary education the emphasis lies on diversification of the offered teaching methods and extra guidance of the pupils. Some schools in Europe have set up measures to increase the continuity of the educational support in terms of migrant pupil inclusion and orientation.

Virtual Alliances for Learning Society (VALS)

VALS will establish sustainable methods and processes to build knowledge partnerships between Higher Education (HE) and companies to collaborate on resolving authentic business problems through open innovation mediated by the use of Open Source Software (OSS). OSS provides the means whereby HE institutions, students, businesses and foundations can all collaborate to resolve authentic business problems. Not only does OSS provide the necessary shared infrastructure and collaborative practice, the foundations which manage the software are also hubs which channel the operational challenges of their users through to the people who can solve them.

Entrepreneurship Education for European Students (E3S) 2013-2014

Renewal of 2011-1-PT1-ERA10-08645, 2012-1-PT1-ERA10-12523.

To provide the development of entrepreneurship and the entrepreneurial culture across borders, in order to promote self-employment of finalists and/or new graduate students, the Entrepreneurship Education for European Students Intensive Programme (E3SIP) intends to offer, through a comparative, innovative and interdisciplinary approach, the demanded international knowledge and multicultural competences.