Closed projects

Co-thinking and Creation for STEAM diversity-gap reduction

Lack of diversity, especially gender inequality and social background are some global problems in different sectors but especially latent in the context of the fields of Science, Technology, Engineering (and the recently added concept of Arts), and Mathematics (STEAM), from primary school to university level and, therefore, labor market. When we talk about diversity, we are worried about attracting representative people from all sectors of society, different cultures, disabilities, ethnic groups, gender or sexual orientation.

OPENGAME – Promoting Open Education through Gamification

The OPENGAME project aims to contribute to the uptake of Open Education Resources and Open Education Practices among educators in Higher Education in an innovative and motivating way, by developing, testing and mainstreaming a gamified and situated learning experience on Open Education.

CReLES – Supporting Culturally Responsive Leadership and Evaluation in Schools

The context of this project relates to the increased immigration into countries of Europe with the consequent range of diversity of cultures among students in schools. In line with the current influx of migrants and refugees to Europe and the international Sustainable Development Goal of inclusive and equitable education for all, this project aims to prioritise the inclusive education of migrant students and the school leadership that facilitates that inclusive education.

SIDECAR – Skills In DEmentia CARe. Exchanging psychosocial knowledge and best practice in dementia care

SIDECAR is an Erasmus+ strategic partnership aimed at developing a new transnational curriculum of HE programs relevant to the labor marker of dementia care assistance. The aim will be fulfilled by disseminating the knowledge that has been acquired in decades of scientific research carried out in Europe, but that is not present in any academic curricula circulating nowadays or that characterizes the job expertise owned by actual health professionals.

ROBOSTEAM – Integrating steam and computational thinking development by using robotics and physical devices

We live in a digital society that needs new better prepared professionals for the new challenges and opportunities provided by the ICT. Students must learn how to deal with all the issues that emerge in this new context. They should acquire computational thinking skills by integrating STEAM, however this needs for changes in current learning curricula and also new learning approaches. RoboSTEAM project deals with this issue by the application of a Challenge Based Learning approach that uses Robotics and Physical Devices.