Closed projects

Apoyo al sistema de Educación superior en Marruecos en el marco de un acercamiento hacia el Espacio Europeo de Educación Superior (Appui au Système de l’Enseignement supérieur au Maroc dans le cadre d’un rapprochement avec l’Espace européen de l’Enseignem

Proyectos de hermanamiento (Twinning) son un instrumento de cooperación institucional de la Comisión Europea con los países candidatos y los países de la región de la Política de Vecindad de la Unión Europea en los que, a través de asistencias técnicas llevadas a cabo por instituciones públicas de los países miembros de la Unión Europea, impulsa el fortalecimiento de las administraciones públicas de los países beneficiarios.

Toma de decisiones progresiva visual en humanidades digitales (PROgressive VIsual DEcision Making for Digital Humanities)

In the recent years, with the pervasiveness of computers and a great variety of electronic devices connected to the Internet, Digital Humanities (DH) as a research field has experienced a great transformation that has permitted the completion of very ambitious projects with large impact in the society beyond the academia. This has resulted in a major economic impact in the cultural and creative industry. .A number of new and powerful ICT have made possible the exploitation of a wealth of data (either digitized or digitally born) that have,

HIPPOCAMPUS – Promoting Mental Health and Wellbeing among Young People through Yoga

One of the key challenges in effective work with young people is their frequent lack of engagement, a characteristic that many of those who spend time with adolescents (youth workers, parents, teachers) can attest to. Proposed solutions frequently fail to address core issues relating to the intrinsic motivation of the individual, which is directly related to well-being. Many young people suffer from chronic stress and other issues that inhibit the functioning (and indeed the development) of the prefrontal cortex, and this also affects their intrinsic motivation to engage in any activity. In short, unless their well-being is addressed, they cannot engage effectively.

WYRED: netWorked Youth Research for Empowerment in the Digital society

The emergence of the young as a distinct social group, and their slowly increasing empowerment through the availability of digital technology, has brought with it an understanding that they have a key role to play in the digital society, as drivers of new behaviours and understandings. However, their active participation in society is not reflected sufficiently in policy and decision-making, especially in relation to digital issues.

SORAPS: Study of Religions Against Prejudices and Stereotypes

Religious and cultural diversity are today more than ever a critical and political challenge as the recent emergencies related to geopolitical and economical global transformations show. Stereotypes and prejudices about religions and in religions can jeopardize an already fragile social fabric and lead to discrimination, ghettoization and radicalization.

E-EVALINTO: Evaluation environment for fostering intercultural mentoring tools and practices at school

Early school leaving (ESL) is an obstacle to the socio-economic growth of the European countries. One of the targets for the EU in 2020, related to education, is to reduce the rates of ESL below 10%. Tackling early school leaving is a stepping stone towards improving the opportunities of young people and for supporting smart, sustainable and inclusive growth. Young people with a migration background are at great risk of ESL from school.

Valuing All Languages to Unlock Europe (VALUE)

The VALUE project – Valuing All Languages to Unlock Europe- is a cross-field strategic partnership to provide learners with tools and methods to use both the language of instructions (OCSE) and the language of origin at different levels of competences.

TACCLE3 – Coding

The project aims are:

To encourage and support teachers to introduce coding, programming and / or computational thinking as part of the curriculum in the 4 – 14 classroom to better equip pupils to develop the skills needed by the European labour market.
To broaden teachers’ digital skills base and enhance their professional competence
To show how entrepreneurial skills can be developed and integrated with programming skills