Empowering Women in Tech Innovation and Entrepreneurship by developing a Supportive Ecosystem in Higher Education Institutions (HerTechVenture)

To create inclusive HEIs ecosystems that combat gender stereotypes and encourage female students to follow tech business careers. To boost confidence, develop entrepreneurial skills and foster female student’s passion for Tech Business careers. To showcase how HEIs can become catalysts for influencing stereotypes and encouraging more women to become the future tech innovators and entrepreneurs of Europe.

DEsign Tools of Artificial Intelligence in Sustainability Living LabS (DETAILLs)

DETAILLs aims to increase the number of HE students capable of designing sustainable products with AI and sustainability focus, through a new Living Lab model (DETAILLs Living Lab) . Objectives include leveraging AI for data-driven decisions, promoting sustainability, and increasing skills, relationships, awareness, and sustainable processes. The project emphasizes a focus on sustainability, AI, and practical implementation for designing sustainable products.

RETOS-INDIGENIUS: Inspirando Futuros STEM

Este proyecto busca acercar y difundir el conocimiento de las carreras en ciencias, tecnologías, ingeniería y matemáticas (STEM) a los niños, niñas y jóvenes de pueblos originarios o indígenas que cursen la educación básica y media superior a través de retos y charlas que inspiren a seguir estas carreras.
Los retos se enfocarán principalmente en las disciplinas STEM, además en las charlas se pretende incentivar el empoderamiento, la inclusión y la inspiración a jóvenes de pueblos originarios a seguir la educación superior en carreras STEM. Las acciones se abordarán desde una perspectiva de género.

Training SEN teachers to use robotics for fostering STEAM and develop computational thinking (RoboSTEAMSen)

Our current society demands professionals with XXI competences. STEAM disciplines have shown to be specially relevant to facilitate their acquisition.However in such disciplines the inclusion of mentally disabled students is very difficult. RoboSTEAmSEN aims to support educational processes by providing mentally disabled students teachers with methodologies and tools for fostering STEAM and facilitating the acquisition of computational thinking by using Robotics and Active Learning Methodologies.

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Promoting Open Education through Gamification (OPENGAME)

The OPENGAME project aims to contribute to the uptake of Open Education Resources and Open Education Practices among educators in Higher Education in an innovative and motivating way, by developing, testing and mainstreaming a gamified and situated learning experience on Open Education.

Supporting Culturally Responsive Leadership and Evaluation in Schools (CReLES)

The context of this project relates to the increased immigration into countries of Europe with the consequent range of diversity of cultures among students in schools. In line with the current influx of migrants and refugees to Europe and the international Sustainable Development Goal of inclusive and equitable education for all, this project aims to prioritise the inclusive education of migrant students and the school leadership that facilitates that inclusive education.

TACCLE3 – Coding

The project aims are:

To encourage and support teachers to introduce coding, programming and / or computational thinking as part of the curriculum in the 4 – 14 classroom to better equip pupils to develop the skills needed by the European labour market.
To broaden teachers’ digital skills base and enhance their professional competence
To show how entrepreneurial skills can be developed and integrated with programming skills