Closed projects

Training SEN teachers to use robotics for fostering STEAM and develop computational thinking

Our current society demands professionals with XXI competences. STEAM disciplines have shown to be specially relevant to facilitate their acquisition.However in such disciplines the inclusion of mentally disabled students is very difficult. RoboSTEAmSEN aims to support educational processes by providing mentally disabled students teachers with methodologies and tools for fostering STEAM and facilitating the acquisition of computational thinking by using Robotics and Active Learning Methodologies.

HerStory – Combating gender stereotypes by highlighting women’s contribution to the history of societies

History reflects power relations. The field of history was invariably guided by a male dominant compass. This fact encourages societies to put value on men, their role in shaping society and their accomplishments, more than those of women. Historiography lacks basic information about women’s action in history. As the mainstream literature on women’s history is limited, their contribution to society and the struggles for women’s rights are more likely invisible.

Promoting Resilience and Employability in university (PREVIEW)

The Project aims to promote innovative learning and teaching practices to address the new societal challenges derived from the digital age by supporting the design and the development of more student-center learning outcomes and curricula that reduce the mismatch between skills supply and demand relevant to the new remote work environment, with particular attention to promote access by under-represented groups.

ENriching Circular use of OeR for Education (ENCORE)

The digital era is changing the role of educators, that are moving towards becoming education and experiences designers. Furthermore, pedagogical contents are now distributed and accessible, ready to be used for the creation of courses to answer students’ needs for everchanging skills.

Level-Adequate Texts in Language Learning (LATILL)

Reading competences in foreign languages is essential for young Europeans to gain access to information in other countries, to compare different perspectives on complex issues and to cooperate in solving problems in international contexts. The teaching of these crucial competences cannot rely on pre-packaged materials in textbooks and readers, but needs to use reading materials that (1) address current issues to build and maintain reading motivation and that (2) meet the language levels of students to develop their reading competences. In order to increase fluency in reading,

Gamified Values Education For Fostering Migrant Integration at Schools (GAMIGRATION)

It’s worldwide known that immigrant students have complicated problems in integrating into the schools they are educated and societies they live in. Immigrant students have had to leave their families, their homes, their cultures and their pasts in a sense, and had to migrate to countries where they are not very accustomed to or completely foreigners. Besides poverty, loneliness and the psychological problems, these immigrant students are expected to harmonize well to a new country.

Digital Practicum 3.0: Exploring Augmented Reality, Remote Classrooms, and Virtual Learning To Enrich and Expand Preservice Teacher Education Preparation

PRAC3 would be a pioneer initiative to test the efficacy of an online teaching practicum. Today’s operational online resources aiming at bringing in the ICT in the practicum are based on the web 2.0 (theoretical contents online, users’ interaction via forums, blogs, social websites, etc). However, the ultimate motivation for this consortium is to design integrated online teaching resources for the on-site school teaching training based on web 3.0, which its defining feature is the possibility to access more personalized information according to the user’s experience (e.g., Elaboration of mentors’ and preservice students’ profiles, and virtual personalized school practices).