Home, but not alone: Empowering preschool teachers and parents for digital education

Alfabetización digital y STEAM en edades tempranas: propuesta co-educativa inclusiva
Aprender a programar es la nueva alfabetización del siglo XXI. El pensamiento computacional, estrechamente relacionado con la programación, requiere pensar y resolver problemas con diferentes niveles de abstracción y es independiente de los dispositivos de hardware.
Incorporación de la perspectiva de género en la docencia universitaria a través de la formación del profesorado en activo y en formación
Subvencionado por el Instituto de la Mujer y para la Igualdad de Oportunidades del Ministerio de Igualdad.
Machine learning aplicado a la gestión de imágenes médicas
Analítica visual como apoyo a la Inteligencia Artificial explicable
Today’s Children Tomorrow’s Changemakers

Co-thinking and Creation for STEAM diversity-gap reduction (CreaSTEAM)

Lack of diversity, especially gender inequality and social background are some global problems in different sectors but especially latent in the context of the fields of Science, Technology, Engineering (and the recently added concept of Arts), and Mathematics (STEAM), from primary school to university level and, therefore, labor market. When we talk about diversity, we are worried about attracting representative people from all sectors of society, different cultures, disabilities, ethnic groups, gender or sexual orientation.
Critical History: Adapting history education to the challenges of today’s digitized, globalized, and diverse societies in Europe
In recent years, there have been significant societal changes influencing the teaching and learning of history. The onset of the internet age, the increased effects of globalisation and post-colonialism, and the blurring between heritage, public history, and history education have added complexity to teaching history in the classroom.
Gaming for Social Inclusion and Civic Participation – A holistic approach for a cultural shift in education and policy (INGAME)

Throughout the EU there is a particular need of practices that would provide educators with the devices necessary to create civic engagement that would be both locally and supra-nationally responsive.



