Empowering Women in Tech Innovation and Entrepreneurship by developing a Supportive Ecosystem in Higher Education Institutions (HerTechVenture)

To create inclusive HEIs ecosystems that combat gender stereotypes and encourage female students to follow tech business careers. To boost confidence, develop entrepreneurial skills and foster female student’s passion for Tech Business careers. To showcase how HEIs can become catalysts for influencing stereotypes and encouraging more women to become the future tech innovators and entrepreneurs of Europe.

DEsign Tools of Artificial Intelligence in Sustainability Living LabS (DETAILLs)

DETAILLs aims to increase the number of HE students capable of designing sustainable products with AI and sustainability focus, through a new Living Lab model (DETAILLs Living Lab) . Objectives include leveraging AI for data-driven decisions, promoting sustainability, and increasing skills, relationships, awareness, and sustainable processes. The project emphasizes a focus on sustainability, AI, and practical implementation for designing sustainable products.

RETOS-INDIGENIUS: Inspirando Futuros STEM

Este proyecto busca acercar y difundir el conocimiento de las carreras en ciencias, tecnologías, ingeniería y matemáticas (STEM) a los niños, niñas y jóvenes de pueblos originarios o indígenas que cursen la educación básica y media superior a través de retos y charlas que inspiren a seguir estas carreras.
Los retos se enfocarán principalmente en las disciplinas STEM, además en las charlas se pretende incentivar el empoderamiento, la inclusión y la inspiración a jóvenes de pueblos originarios a seguir la educación superior en carreras STEM. Las acciones se abordarán desde una perspectiva de género.

Training SEN teachers to use robotics for fostering STEAM and develop computational thinking (RoboSTEAMSen)

Our current society demands professionals with XXI competences. STEAM disciplines have shown to be specially relevant to facilitate their acquisition.However in such disciplines the inclusion of mentally disabled students is very difficult. RoboSTEAmSEN aims to support educational processes by providing mentally disabled students teachers with methodologies and tools for fostering STEAM and facilitating the acquisition of computational thinking by using Robotics and Active Learning Methodologies.

Digital Practicum 3.0: Exploring Augmented Reality, Remote Classrooms, and Virtual Learning To Enrich and Expand Preservice Teacher Education Preparation

PRAC3 would be a pioneer initiative to test the efficacy of an online teaching practicum. Today’s operational online resources aiming at bringing in the ICT in the practicum are based on the web 2.0 (theoretical contents online, users’ interaction via forums, blogs, social websites, etc). However, the ultimate motivation for this consortium is to design integrated online teaching resources for the on-site school teaching training based on web 3.0, which its defining feature is the possibility to access more personalized information according to the user’s experience (e.g., Elaboration of mentors’ and preservice students’ profiles, and virtual personalized school practices).

Co-thinking and Creation for STEAM diversity-gap reduction (CreaSTEAM)

Lack of diversity, especially gender inequality and social background are some global problems in different sectors but especially latent in the context of the fields of Science, Technology, Engineering (and the recently added concept of Arts), and Mathematics (STEAM), from primary school to university level and, therefore, labor market. When we talk about diversity, we are worried about attracting representative people from all sectors of society, different cultures, disabilities, ethnic groups, gender or sexual orientation.