Promoting Open Education through Gamification (OPENGAME)

The OPENGAME project aims to contribute to the uptake of Open Education Resources and Open Education Practices among educators in Higher Education in an innovative and motivating way, by developing, testing and mainstreaming a gamified and situated learning experience on Open Education.

Supporting Culturally Responsive Leadership and Evaluation in Schools (CReLES)

The context of this project relates to the increased immigration into countries of Europe with the consequent range of diversity of cultures among students in schools. In line with the current influx of migrants and refugees to Europe and the international Sustainable Development Goal of inclusive and equitable education for all, this project aims to prioritise the inclusive education of migrant students and the school leadership that facilitates that inclusive education.

TACCLE3 – Coding

The project aims are:

To encourage and support teachers to introduce coding, programming and / or computational thinking as part of the curriculum in the 4 – 14 classroom to better equip pupils to develop the skills needed by the European labour market.
To broaden teachers’ digital skills base and enhance their professional competence
To show how entrepreneurial skills can be developed and integrated with programming skills

Enhancing Female LeAdership In STEM in CHINA (FAITH)

The number of women choosing to pursue careers in STEM-related fields (Science, Technology, Engineering and Mathematics) is variable and depends on the country and specific area. Given the importance of science and technology to national economies and success, countries need to promote STEM and STEM education to everyone. McKinsey Global Institute conducted a large-scale study which showed that if no measures are taken gender equality in economics will be achieved only in 260 years.

Green Agripreneurs of Future

The aim of the project is to provide teachers and students with knowledge, skills and understanding about sustainable agriculture and green entrepreneurship required for the new generation workforce, through learning contents and digital learning tools, and to create opportunities for direct participation or green entrepreneurial actions in solving local/national challenges within the scope of this subject.

Empowering Women in Tech Innovation and Entrepreneurship by developing a Supportive Ecosystem in Higher Education Institutions (HerTechVenture)

To create inclusive HEIs ecosystems that combat gender stereotypes and encourage female students to follow tech business careers. To boost confidence, develop entrepreneurial skills and foster female student’s passion for Tech Business careers. To showcase how HEIs can become catalysts for influencing stereotypes and encouraging more women to become the future tech innovators and entrepreneurs of Europe.

DEsign Tools of Artificial Intelligence in Sustainability Living LabS (DETAILLs)

DETAILLs aims to increase the number of HE students capable of designing sustainable products with AI and sustainability focus, through a new Living Lab model (DETAILLs Living Lab) . Objectives include leveraging AI for data-driven decisions, promoting sustainability, and increasing skills, relationships, awareness, and sustainable processes. The project emphasizes a focus on sustainability, AI, and practical implementation for designing sustainable products.