OSIRIS-EU: Open Science inspiring Inclusive Research and Innovation towards Societal Impact in Europe

OSIRIS-EU brings together leading European organisations and strategic partners from third countries to advance a comprehensive vision of Open Science as a driver of societal progress. Through staff exchanges across disciplines, sectors and borders, the project mobilises expertise to demonstrate how openness in research can generate tangible benefits for citizens while strengthening Europe’s capacity for innovation.

AI-agent ecosystem for Diverse foreign language Journeys Utilizing Strategic Teacher-driven MEthodological Navigations and Transformations (AIDJUSTMENT)

The AIDJUSTMENT (AI-agent ecosystem for Diverse foreign language Journeys Utilizing Strategic Teacher-driven Methodological Navigations and Transformations) project aims to advance the state-of-the-art in Artificial Intelligence in Education (AIED) through the rigorous design, implementation, and validation of a novel architecture: the Methodological Orchestration Motor (MOM).

ORIGEN: Oportunidades de Emprendimiento en comunidades Rurales e IndiGENas

El proyecto busca fomentar el emprendimiento en contextos rurales y marginados a través de la creación de recursos abiertos de conocimiento, con un enfoque especial en el empoderamiento de mujeres jóvenes de pueblos originarios. Estos recursos se darán a conocer en seminarios y talleres proporcionando herramientas y conocimientos prácticos para sus iniciativas, así como formación para personas con experiencia en emprendimiento que los prepare para transferir sus conocimientos de manera efectiva. Este enfoque integral busca fortalecer una red de apoyo y mentoría que promueva el desarrollo económico local y la igualdad de oportunidades.

Enhancing Female LeAdership In STEM in CHINA (FAITH)

The number of women choosing to pursue careers in STEM-related fields (Science, Technology, Engineering and Mathematics) is variable and depends on the country and specific area. Given the importance of science and technology to national economies and success, countries need to promote STEM and STEM education to everyone. McKinsey Global Institute conducted a large-scale study which showed that if no measures are taken gender equality in economics will be achieved only in 260 years.

Migrantes en STEM: Voces y Experiencias (MSTEM)

El proyecto se enfoca en visibilizar las experiencias de estudiantes y profesionales internacionales migrantes que incursionan en las áreas de ciencia, tecnología, ingeniería y matemáticas (STEM). A través de sus historias personales, desafíos y logros, se busca resaltar cómo su condición migrante, junto con factores como la identidad, el origen y el género, impactan en su acceso, permanencia y éxito en estos campos. Con esto, el proyecto promueve una mayor comprensión y valoración de la contribución y diversidad que aportan las personas migrantes a STEM.

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Promoting Open Education through Gamification (OPENGAME)

The OPENGAME project aims to contribute to the uptake of Open Education Resources and Open Education Practices among educators in Higher Education in an innovative and motivating way, by developing, testing and mainstreaming a gamified and situated learning experience on Open Education.

Supporting Culturally Responsive Leadership and Evaluation in Schools (CReLES)

The context of this project relates to the increased immigration into countries of Europe with the consequent range of diversity of cultures among students in schools. In line with the current influx of migrants and refugees to Europe and the international Sustainable Development Goal of inclusive and equitable education for all, this project aims to prioritise the inclusive education of migrant students and the school leadership that facilitates that inclusive education.

TACCLE3 – Coding

The project aims are:

To encourage and support teachers to introduce coding, programming and / or computational thinking as part of the curriculum in the 4 – 14 classroom to better equip pupils to develop the skills needed by the European labour market.
To broaden teachers’ digital skills base and enhance their professional competence
To show how entrepreneurial skills can be developed and integrated with programming skills

Skills In DEmentia CARe. Exchanging psychosocial knowledge and best practice in dementia care (SIDECAR)

SIDECAR is an Erasmus+ strategic partnership aimed at developing a new transnational curriculum of HE programs relevant to the labor marker of dementia care assistance. The aim will be fulfilled by disseminating the knowledge that has been acquired in decades of scientific research carried out in Europe, but that is not present in any academic curricula circulating nowadays or that characterizes the job expertise owned by actual health professionals.

Integrating steam and computational thinking development by using robotics and physical devices (RoboSTEAM)

We live in a digital society that needs new better prepared professionals for the new challenges and opportunities provided by the ICT. Students must learn how to deal with all the issues that emerge in this new context. They should acquire computational thinking skills by integrating STEAM, however this needs for changes in current learning curricula and also new learning approaches. RoboSTEAM project deals with this issue by the application of a Challenge Based Learning approach that uses Robotics and Physical Devices.

Apoyo al sistema de Educación superior en Marruecos en el marco de un acercamiento hacia el Espacio Europeo de Educación Superior (Appui au Système de l’Enseignement supérieur au Maroc dans le cadre d’un rapprochement avec l’Espace européen de l’Enseignem

Proyectos de hermanamiento (Twinning) son un instrumento de cooperación institucional de la Comisión Europea con los países candidatos y los países de la región de la Política de Vecindad de la Unión Europea en los que, a través de asistencias técnicas llevadas a cabo por instituciones públicas de los países miembros de la Unión Europea, impulsa el fortalecimiento de las administraciones públicas de los países beneficiarios.

Toma de decisiones progresiva visual en humanidades digitales (PROgressive VIsual DEcision Making for Digital Humanities)

In the recent years, with the pervasiveness of computers and a great variety of electronic devices connected to the Internet, Digital Humanities (DH) as a research field has experienced a great transformation that has permitted the completion of very ambitious projects with large impact in the society beyond the academia. This has resulted in a major economic impact in the cultural and creative industry. .A number of new and powerful ICT have made possible the exploitation of a wealth of data (either digitized or digitally born) that have,