Promoting Open Education through Gamification (OPENGAME)

The OPENGAME project aims to contribute to the uptake of Open Education Resources and Open Education Practices among educators in Higher Education in an innovative and motivating way, by developing, testing and mainstreaming a gamified and situated learning experience on Open Education.

Supporting Culturally Responsive Leadership and Evaluation in Schools (CReLES)

The context of this project relates to the increased immigration into countries of Europe with the consequent range of diversity of cultures among students in schools. In line with the current influx of migrants and refugees to Europe and the international Sustainable Development Goal of inclusive and equitable education for all, this project aims to prioritise the inclusive education of migrant students and the school leadership that facilitates that inclusive education.

TACCLE3 – Coding

The project aims are:

To encourage and support teachers to introduce coding, programming and / or computational thinking as part of the curriculum in the 4 – 14 classroom to better equip pupils to develop the skills needed by the European labour market.
To broaden teachers’ digital skills base and enhance their professional competence
To show how entrepreneurial skills can be developed and integrated with programming skills

Migrantes en STEM: Voces y Experiencias (MSTEM)

El proyecto se enfoca en visibilizar las experiencias de estudiantes y profesionales internacionales migrantes que incursionan en las áreas de ciencia, tecnología, ingeniería y matemáticas (STEM). A través de sus historias personales, desafíos y logros, se busca resaltar cómo su condición migrante, junto con factores como la identidad, el origen y el género, impactan en su acceso, permanencia y éxito en estos campos. Con esto, el proyecto promueve una mayor comprensión y valoración de la contribución y diversidad que aportan las personas migrantes a STEM.